Summoner Magic Ratings: 0
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S U M M O N S

All Summons are useable at Lv1 by Summoners (Once obtained after the battle with the Summon of course) and cost 30MP to summon. Summons drain 2 MP every 3 seconds after being summoned and stay out alongside you until you dismiss them or you run out of MP.

To obtain a summon, you must accept the quest for the summon and then fight the summon monster (Six party members max to fight a summon; The summons are no walk-in-the-park either. Garuda can do around 1800 damage to your entire party with her special attack) in a specified battlefield. After beating the summon, you and your party members that participated in the battle obtain that summon for their Summoner job, Gil, or a rare item (It depends on which you choose/want). All summons are useable at Lv1 but require a lot of MP (It drains fairly quickly).

A lot of Fame is also required for all other SMN (Summoner) quests besides Carbuncle (You obtain him after completing the Summoner job quest). You may be able to summon Titan from Lv1, but all the summons level up and gain new abilities as you level up. This is a good approach by Square Enix and keeps each summon a bit fresh as you always check to see if it got a new move or ability every few levels.

Quest Location Summon Fame Needed In:
Windurst Walls Carbuncle None
Kazham Ifrit Windurst
Rabao Garuda Jeuno
Norg Leviathan Tenshodo
Mhaura Ramuh Windurst
Port Bastok Titan Bastok
North San d'Oria Shiva San d'Oria
Windurst Water Fenrir

Summons


Carbuncle
Level
Abilities
MP
Description
2 hr.
Searing Light
All
Deals light damage in radius
1
Healing Ruby
5

Recover target's HP

5
Poison Nail
11
Add effect: poison
24
Shining Ruby
44
Mass protect & shell
44
Glittering Ruby
62
Raises random stats for party
55
Meteorite
108
Deals light damage
65
Healing ruby II
166
Recover party's HP


Ifrit
Level
Abilities
MP
Description
2 hr.
Inferno
All
Deals fire damage in radius
1
Punch
9
Physical attack
10
Fire II
24
Casts "Fire II"
23
Burning Strike
48
Deals fire damage
30
Double Punch
56
Attacks twice
38
Crimson Roar
84
Raises party's attack power
60
Fire IV
118
Casts "Fire IV"
70
Flame Crush
164
Attacks three times


Ramuh
Level
Abilities
MP
Description
2 hr.
Judgement Bolt
All
Deals lightning damage in radius
1
Shock Strike
6
Effect: stun
10
Thunder II
24
Casts "Thunder II"
19
Thunder Spark
38
Deals lightning damage in radius
31
Rolling Thunder
52
Casts Enthunder on Party members in range
42
Lightning Armor
91
Casts Shock Spikes on party members in range
60
Thunder IV
118
Casts "Thunder IV"
70
Chaos Strike
164
Attack three times. Effect: stun


Titan
Level
Abilities
MP
Description
2 hr.
Earthen Fury
All
Deals earth damage in radius
1
Rock Throw
10
Physical Damage Effect: slow
10
Stone II
24
Casts "Stone II"
21
Rock Buster
39
Effect: bind
35
Megalith Throw
62
Remote attack. Effect: slow
46
Earthen Ward
92
Casts Stoneskin to party member in range
60
Stone IV
118
Casts "Stone IV"
70
Mountain Buster
164
Deals strong physical damage Effect: bind


Shiva
Level
Abilities
MP
Description
2 hr.
Diamond Dust
All
Deals ice damage in radius
1
Axe Kick
10
Physical Attack
10
Blizzard II
24
Casts "Blizzard II"
28
Frost Armor
68
Casts Ice Spike to party members in range
39
Sleepga
68
Casts Sleepga in radius
50
Double Slap
96
Deals 2 physical attacks
60
Blizzard IV
118
Casts "Blizzard IV"
70
Rush
164
Attacks five times


Leviathan
Level
Abilities
MP
Description
2 hr.
Tidal Wave
All
Deals water damage in radius
1
Barracuda Dive
8
Physical attack
10
Water II
24
Casts "Water II"
26
Tail Whip
49
Deals physical damage Effect: gravity
33
Slowga
48
Casts Slowga in radius
47
Spring Water
99
Recover some of party's HP & status
60
Water IV
118
Casts "Water IV"
70
Spinning Dive
164
Physical attack


Garuda
Level
Abilities
MP
Description
2 hr.
Arial Blast
All
Deals wind damage in radius
1
Claw
7
Physical attack
10
Aero II
24
Casts "Aero II"
25
Aerial Armor
92
Casts Blink on party members in range
36
Whispering Wind
119
Recover party's HP
48
Hastega
112
Casts Haste to party members in range
60
Aero IV
118
Casts "Aero IV"
70
Predator Claw
164
Attacks three times


Fenrir
Level
Abilities
MP
Description
2 hr.
Howling Moon
All
Deals Darkness damage in radius
5
Moonlit Charge 17 Deals physical damage Effect: Blind.
10
Crescent Fang
19 Deals physical damage Effect: Paralysis.
21
Lunar Cry
41 Casts ACC & EVA down based on Moon phase. Closer to New Moon: More EVA Down, Closer to Full Moon: More ACC Down.
32
Lunar Rowr 27 AOE Dispel.
43
Ecliptic Growl 46 All stats up for party members in range. The closer to full moon it is, the more that STR, VIT, and DEX are increased, while the closer to new moon that it is, the more AGI, INT, MND, and CHR are increased.
54
Ecliptic Howl 57 All party members in range get Evasion and Accuracy up. The amount of evasion increased is greater as the moon is closer to a new moon, while the amount of accuracy increased is greater when closer to a full moon.
65
Eclipse Bite 109 3 time attacks.

Diabolos
Level
Abilities
MP
Description
2 hr.
Ruinous Omen
All
Reduces the HP of enemies within area of effect by a random percentage.
1
Camisado 10 Deals physical damage.
20
Somnolence
30 Deals physical damage Effect: Paralysis.
29
Nightmare
42 Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP.
37
Ultimate Terror 27 Decreases attributes of enemies within area of effect.
49
Noctoshield 92 Gives party members within area of effect the effect of "Phalanx."
56
Dream Shroud 121 Enhances magic attack and magic defense of party members within area of effect.
65
Nether Blast 109 Delivers a ranged attack that deals darkness elemental damage.

Elemental Spirit Summons
These summons have no ability menu and will cast magic of their element at random. You can use them starting at level one (as with all summons) if you 'eat' a Scroll, much like other magic. They cost more MP to summon and drain more than the Avatars & Carbuncle. However the calling time is much more faster. They also can cast ancient magic on the enemy, but it's very slow. Most people simply use these for skill up.
Air Spirit Dropped by SMN type Yagudo in Oztroja Castle, Sauromogue Champaign
Ice Spirit Dropped by SMN type Demons in Castle Zvhal Baileys
Fire Spirit Dropped in level 40 or 50 BCNM battles
Water Spirit Dropped by SMN type Tonberries in Temple of Uggalepih
Light Spirit Dropped by NM Tonberry in Temple of Uggalepih, BCNM30(God coin), BCNM50
Dark Spirit Dropped by NM type Demons in Castle Zvhal Baileys & Demon Summoners in Uleguerand Range.
Earth Spirit Bought from shop in Norg
Thunder Spirit BCNM 20 at Ghelsba & Horlas Peak